About Me

Unreal Engine 5 Gameplay & AI Programmer with 6+ years of experience focused on gameplay systems, combat design, and multiplayer architecture.

Specialized in designing and implementing AI systems, including boss encounters, Behavior Trees, AI Perception, and state-driven logic. Strong experience building scalable gameplay architecture using Gameplay Ability System (GAS), with modular and replication-ready systems.

Worked on full-cycle game development, from prototyping and system design to optimization and integration of complex gameplay features. Experienced in developing multiplayer systems, AI-driven combat, and responsive gameplay mechanics.

Strong problem-solving and analytical mindset with a focus on performance optimization and system scalability. Comfortable working across gameplay, AI, and technical design, with the ability to translate high-level ideas into robust implementations.

Technical Skills

  • Artificial Intelligence: Behavior Trees, Blackboards. AI Perception (sight, detection, threat evaluation). Environment Query System (EQS).State-driven AI and combat behavior design
  • Gameplay & Systems: Unreal Engine 5 (C++ & Blueprints). Gameplay Ability System (GAS) — custom ability architecture.Multiplayer & Replication (Client/Server architecture). Modular gameplay systems and plugin-based architecture
  • Combat & Gameplay Design: Boss AI and multi-phase encounters. Attack patterns, targeting systems, and combat logic.Dynamic enemy behavior and decision-making systems.
  • VFX & Animation: Niagara VFX systems. Animation Blueprints, Anim layers, Blend Spaces, Montages, IK, Rig. Gameplay-driven animation integration
  • Environment Creation: Proficient in building lighting, post-processing, materials, and textures.
  • Cloud Integration: Experience with Amazon Web Services, connecting PC and mobile games to databases using pSQL, API integration via VARest, and JavaScript.
  • Tools & Optimization: HLOD and system-level optimization. Performance profiling and optimization. Debugging and gameplay analysis tools.
  • UI/UX Design: Creating and implementing intuitive and user-friendly interfaces.
  • Backend & Integration: AWS (cloud services). SQL (pSQL) integration. API integration (e.g. VaRest)

Experience working on contract projects (AI / combat systems, under NDA). Strong focus on clean architecture, scalability, and reusable systems. Passion for building responsive and engaging gameplay experiences

My CV/resume is available as a PDF.